Take-Two News Release
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2K Silicon Valley Announces Official Studio Name – 31st Union
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Studio poised for global recruitment and continued development of unannounced new IP
“31st Union is off to an incredible start with a passionate and talented team, an intentioned culture that champions inclusivity and greater representation, and an ambitious and inspired new IP that we’re extremely excited about,” said
“We’re creating a development environment focused on a single new IP where passion is at the center of it all,” said
31st Union will be the fourth 2K-owned game development studio with multiple locations around the globe. In
“We’re pleased to see the team at 31st Union continue to expand and scale internationally,” said David Ismailer, President of 2K. “We’ve seen the benefits of this approach across 2K, from broadening recruitment efforts and attracting the best talent to having more diverse perspectives contributing to the creative process. We’re optimistic the
For more information, please visit www.thirtyfirstunion.com and follow the studio on Twitter and
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About
Headquartered in About 2K Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union and Cloud Chamber. 2K’s portfolio currently includes the renowned BioShock®, Borderlands™, Mafia and XCOM® franchises; NBA® 2K, the global phenomenon and highest rated* annual sports title for the current console generation; the critically acclaimed Sid Meier’s Civilization® series; the popular WWE® 2K and WWE® SuperCard franchises, as well as emerging properties NBA® 2K Playgrounds 2, Carnival Games and more. Additional information about 2K and its products may be found at 2k.com. * According to 2008 – 2020 Metacritic.com Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K for the fiscal year ended
View source version on businesswire.com: https://www.businesswire.com/news/home/20200211005234/en/ Source: Take-Two Interactive
Jaime Jensen
Joe DiMiero
Alan Lewis (Corporate Press)
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