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2K Announces Newly-Formed Studio – Cloud Chamber™ – Developing Next Iteration in Acclaimed BioShock® Franchise
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Studio to establish team across two locations: This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20191209005224/en/ 2K today announced the founding of Cloud Chamber™, the newest, wholly owned game development studio under the Company’s publishing label. A collective of storytellers eager to push the frontlines of interactive entertainment by making unique, entertaining and thoughtful experiences that engage the world, Cloud Chamber will build its team at two locations: 2K’s “As we continue growing our product portfolio, we remain inspired by opportunities to invest further in our valuable IP, great people and their collective, long-term potential,” said David Ismailer, President of 2K. “BioShock is one of the most beloved, critically praised and highest-rated franchises of the last console generation*. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge.”
A 22-year industry veteran with more than 40 games shipped to date,
“We founded Cloud Chamber to create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium,” said
Gilmore has tapped Cloud Chamber’s decision to open a new office in Montréal was supported by the Gouvernement du Québec and Montréal International.
Cloud Chamber will join the Company’s family of wholly owned development teams, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games and 2K
For more information on 2K, visit www.2k.com, become a fan on * Based on Metacritic.com average ranking across available platforms
2K is a publishing label of All trademarks and copyrights contained herein are the property of their respective holders.
About
Headquartered in About 2K
Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 2K *According to 2008 - 2019 Metacritic.com Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," “should,” "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the
View source version on businesswire.com: https://www.businesswire.com/news/home/20191209005224/en/ Source: Take-Two Interactive
Jaime Jensen
Alan Lewis (Corporate Press)
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