Net revenue grew 15% to $476.5 million
Net loss narrowed to $0.33 per diluted share
Net cash provided by operating activities grew 72% to $291.0 million
Bookings grew 51% to $719.0 million
NEW YORK--(BUSINESS WIRE)--Feb. 7, 2017--
Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong
results for its fiscal third quarter 2017, ended December 31, 2016. In
addition, the Company provided its initial financial outlook for its
fiscal fourth quarter ending March 31, 2017, and updated its financial
outlook for its fiscal year ending March 31, 2017.
Fiscal Third Quarter 2017 GAAP Financial
Highlights
Net revenue grew 15% to $476.5 million, as compared to $414.2 million in
last year’s fiscal third quarter. The largest contributors to net
revenue in fiscal third quarter 2017 were Grand Theft Auto V® and Grand
Theft Auto Online, WWE® 2K17, NBA® 2K17, and Sid
Meier’s Civilization® VI.
Digitally-delivered net revenue grew 64% to $240.2 million, as compared
to $146.4 million in last year’s fiscal third quarter. Recurrent
consumer spending (virtual currency, microtransactions and downloadable
add-on content) accounted for 39% of digitally-delivered net revenue, or
20% of total net revenue. The largest contributors to
digitally-delivered net revenue in fiscal third quarter 2017 were Grand
Theft Auto V and Grand Theft Auto Online, Sid Meier’s
Civilization VI, and NBA 2K17.
Net loss narrowed to $29.8 million, or $0.33 per diluted share, as
compared to $42.4 million, or $0.51 per diluted share, for the year-ago
period.
Net cash provided by operating activities grew 72% to $291.0 million. As
of December 31, 2016, the Company had cash and short-term investments of
$1.444 billion.
As previously announced, starting with this quarter’s results, Take-Two
will no longer report Non-GAAP Cost of Goods Sold, Non-GAAP Gross
Profit, Non-GAAP Income from Operations, Non-GAAP Net Income, and
Non-GAAP Net Income Per Share on either a historical basis or in its
financial outlook. The Company will continue to disclose data, as set
forth below, together with its management reporting tax rate of 22%,
that are used internally by its management and Board of Directors to
adjust its GAAP financial results in order to facilitate comparison of
the Company’s operating performance between periods and to better
understand its core business and future outlook:
|
|
|
|
|
Three Months Ended December 31, 2016
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Financial Data
|
|
|
|
|
|
Statement of Operations
|
|
|
Change in deferred net revenue and related
cost of goods sold
|
|
|
Stock-based compensation
|
|
|
Non-cash amortization of discount on
Convertible Notes
|
|
|
Acquisition related expenses
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue
|
|
|
$
|
476,473
|
|
|
|
268,350
|
|
|
|
|
|
|
|
|
|
Cost of goods sold
|
|
|
311,074
|
|
|
|
118,126
|
|
|
(6,022
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
|
165,399
|
|
|
|
150,224
|
|
|
6,022
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total operating expenses
|
|
|
193,808
|
|
|
|
|
|
|
(16,067
|
)
|
|
|
|
|
|
(317
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Loss from operations
|
|
|
(28,409
|
)
|
|
|
150,224
|
|
|
22,089
|
|
|
|
|
|
|
317
|
|
Interest and other, net
|
|
|
(3,715
|
)
|
|
|
|
|
|
|
|
|
4,922
|
|
|
|
Loss before income taxes
|
|
|
(32,124
|
)
|
|
|
150,224
|
|
|
22,089
|
|
|
|
4,922
|
|
|
317
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Loss per share
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted
|
|
$
|
(0.33
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
Take-Two’s basic and diluted net loss per share for fiscal third quarter
2017 was calculated using the Company’s basic share count of 90.4
million. For management reporting purposes, the Company calculates
diluted net income per share using its fully diluted share count of
115.3 million and adds back to net income interest expense, net of tax,
on the convertible notes of $1.2 million.
Operational Metric - Bookings
Total bookings grew 51% to $719.0 million, as compared to $475.5 million
during last year’s fiscal third quarter. The largest contributors to
bookings were Grand Theft Auto V and Grand Theft Auto Online,
Mafia III, NBA 2K17, WWE 2K17 and Sid Meier’s
Civilization VI. Catalog accounted for $261.6 million of bookings
led by Grand Theft Auto. Digitally-delivered bookings grew 66% to
$336.3 million, as compared to $203.0 million in last year’s fiscal
third quarter, led by Grand Theft Auto V and Grand Theft Auto
Online, NBA 2K17, Sid Meier’s Civilization VI and
Mafia III. Bookings from recurrent consumer spending (virtual
currency, microtransactions and downloadable add-on content) grew 55%
year-over-year and accounted for 50% of digitally-delivered bookings, or
23% of total bookings.
Management Comments
“Take-Two had a highly-successful holiday quarter,” said Strauss
Zelnick, Chairman and CEO of Take-Two. “Consumer demand for our new
releases and catalog titles was strong throughout the period, and
players continued to engage significantly with our games after purchase.
As a result, we delivered better-than-expected bookings, including our
best-ever quarter for recurrent consumer spending, along with
double-digit growth in both net revenue and net cash provided by
operating activities.
“Last week, we deployed a portion of our Company’s cash on hand to
acquire Social Point, a highly-successful free-to-play mobile game
developer that has a proven track record of growing revenues and
delivering multiple hits. We are incredibly excited about this
acquisition, which reflects our strategy to deploy our capital resources
prudently and to take measured risks that provide immediately accretive
opportunities for our business and the potential for long-term growth.
“Looking ahead, our Company has a robust long-term development pipeline
and is better positioned for success than at any time in its history. We
expect to grow both bookings and net cash provided by operating
activities in fiscal 2018, driven by our release slate led by Rockstar
Games’ highly anticipated launch of Red Dead Redemption 2.”
Business and Product Highlights
Since October 1, 2016:
Take-Two:
-
Acquired privately-held Social Point S.L. for $250 million, comprised
of $175 million in cash and 1,480,168 unregistered shares of Take-Two
common stock (calculated by dividing $75 million by the average
closing price per share on the Nasdaq Global Select Market during the
thirty trading day period ending on January 26, 2017), plus potential
earn-out consideration of up to an aggregate of $25.9 million in cash
and shares of Take-Two common stock. The cash portion was funded from
Take-Two’s cash on hand. Founded in 2008 and headquartered in
Barcelona, Spain, Social Point is a highly-successful free-to-play
mobile game developer that focuses on delivering high-quality,
deeply-engaging entertainment experiences. The transaction is expected
to be immediately accretive to net revenue and net cash provided by
operating activities, and to be accretive to net income per share,
excluding transaction costs and amortization of intangible assets, in
fiscal year 2018.
Rockstar Games:
-
Released new free content updates for Grand Theft Auto Online,
including:
-
Bikers, which allows players to form underground Motorcycle
Clubs and run illicit business alongside a range of all new
competitive and co-operative gameplay, as well as new modes,
vehicles, weapons, clothing and much more.
-
Deadline, which allows players to turn the streets of Los
Santos into a stylish electronic video game battle to the death
with futuristic Nagasaki Shotaro motorcycles.
-
Import/Export, which introduces a whole new series of
criminal pursuits as CEOs and their organizations steal, modify
and resell the most wanted vehicles in the city for big profits.
-
Festive Surprise 2016, which featured holiday-themed items
in stores across Los Santos, as well as the return of favorite
items from past holiday seasons and more.
-
Released Bully: Anniversary Edition for iOS and Android
devices. Bully: Anniversary Edition comes complete with
everything from the original release and from Bully: Scholarship
Edition. The game features enhanced high resolution graphics,
improved lighting, textures and character models, controls redesigned
for touch gameplay, physical controller support and more.
-
Announced that the highly-anticipated Red Dead Redemption 2®
is planned for release worldwide in Fall 2017 for PlayStation4 and
Xbox One. Developed by the creators of Grand Theft Auto V and Red
Dead Redemption, Red Dead Redemption 2 is an epic tale of
life in America’s unforgiving heartland. The game's vast and
atmospheric open world will also provide the foundation for a brand
new online multiplayer experience.
2K:
-
Launched Sid Meier’s Civilization VI for PC. Developed by
Firaxis Games, Sid Meier’s Civilization VI is the next entry in
the award-winning turn-based strategy franchise that has sold-in
nearly 40 million units. Sid Meier’s Civilization VI received
stellar reviews and is fastest-selling release in the history of the
series, with sell-in already surpassing 1.5 million units. Sid
Meier’s Civilization VI is being supported with free and paid
downloadable add-on content.
-
Launched WWE 2K17 for PlayStation 4, PlayStation 3, Xbox One
and Xbox 360. In addition, WWE 2K17 was released today for PC.
Developed collaboratively by Yuke's and Visual Concepts, WWE 2K17
is being supported with downloadable add-on content, including a Season
Pass.
-
Launched Mafia III, the next installment in 2K’s successful
organized crime series, for Xbox One, PlayStation 4 and PC. Developed
by Hangar 13, Mafia III had the highest first week sell-in of
any title in 2K’s history, and to date has sold-in approximately 5
million units. Mafia III is being supported with downloadable
add-on content, including a Season Pass, as well as a
free-to-play mobile battle RPG game, Mafia III Rivals, for iOS
and Android devices.
-
Released NBA2KVR Experience for HTC Vive™, PlayStation®VR and
Oculus Rift. NBA2KVR Experience is the first virtual reality
basketball game immersing players in a new, entertaining NBA
environment filled with the sights and sounds of fun mini-games and
challenges.
-
Released WWE SuperCard - Season 3 for iOS and Android devices.
Developed by Cat Daddy Games, WWE SuperCard Season 3 is a free
update to the popular WWE collectible card-battling game that has been
downloaded more than 13 million times, featuring new modes of play,
Superstars and more. WWE SuperCard is the highest grossing and
most downloaded mobile game in 2K history.
-
Released Carnival Games® VR for HTC Vive, PlayStationVR and
Oculus Rift. Developed by Cat Daddy Games, Carnival Games VR is
2K’s first virtual reality offering and was named one of the top VR
titles of 2016 by the Official PlayStation Blog.
-
Released NHL SuperCard 2K17 for iOS and Android devices.
Developed by Cat Daddy Games, NHL SuperCard 2K17 is a
free-to-play NHL collectible card-battling game.
-
Announced that NBA 2K18 will be available for the Nintendo
Switch in Fall 2017 when the title also launches for the PlayStation
4, PlayStation 3, Xbox One, Xbox 360, PC, and iOS and Android devices.
Financial Outlook for Fiscal 2017
Take-Two is providing its initial financial outlook for its fiscal
fourth quarter ending March 31, 2017 and is updating its financial
outlook for its fiscal year ending March 31, 2017:
Fourth Quarter Ending March 31, 2017
-
GAAP net revenue is expected to range from $542 to $592 million
-
GAAP net income is expected to range from $139 to $148 million
-
GAAP diluted net income per share is expected to range from $1.23 to
$1.31
-
Share count used to calculate GAAP diluted net income per share is
expected to be 116.4 million (1)
-
Bookings (operational metric) are expected to range from $295 to $345
million
The Company is also providing selected data and its management reporting
tax rate of 22% that are used internally by its management and Board of
Directors to adjust its GAAP financial outlook in order to facilitate
comparison of the Company’s operating performance between periods and to
better understand its core business and future outlook:
|
|
|
Three Months Ending March 31, 2017
|
|
|
|
|
$ in millions
|
|
|
GAAP Outlook (2)
|
|
Change in deferred net revenue and
related cost of goods sold
|
|
Stock-based compensation (3)
|
|
Non-cash amortization of discount on
Convertible Notes
|
|
Amortization of Intangible Assets
|
|
Acquisition related expenses
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue
|
|
|
$542 to $592
|
|
($225)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of goods sold
|
|
|
$248 to $278
|
|
($120)
|
|
($1)
|
|
|
|
($3)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating Expenses
|
|
|
$140 to $150
|
|
|
|
($17)
|
|
|
|
($2)
|
|
($1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest and other, net
|
|
|
$3
|
|
|
|
|
|
($3)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before income taxes
|
|
|
$151 to $161
|
|
($105)
|
|
$18
|
|
$3
|
|
$5
|
|
$1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fiscal Year Ending March 31, 2017
-
GAAP net revenue is expected to range from $1.75 to $1.80 billion
-
GAAP net income is expected to range from $108 to $117 million
-
GAAP diluted net income per share is expected to range from $1.15 to
$1.25
-
Share count used to calculate GAAP diluted net income per share is
expected to be 93.6 million (4)
-
Net cash provided by operating activities is expected to be
approximately $350 million
-
Capital expenditures are expected to be approximately $35 million
-
Bookings (operational metric) are expected to range from $1.72 to
$1.77 billion
The Company is also providing selected data and its management reporting
tax rate of 22% that are used internally by its management and Board of
Directors to adjust its GAAP financial outlook in order to facilitate
comparison of the Company’s operating performance between periods and to
better understand its core business and future outlook:
|
|
|
Twelve Months Ending March 31, 2017
|
|
|
|
|
$ in millions
|
|
|
GAAP Outlook (2)
|
|
Change in deferred net revenue and
related cost of goods sold
|
|
Stock-based compensation (3)
|
|
Non-cash amortization of discount on
Convertible Notes
|
|
Gain on Long-Term Investment
|
|
Amortization of Intangible Assets
|
|
Acquisition related expenses
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue
|
|
|
$1,750 to $1,800
|
|
$65
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of goods sold
|
|
|
$956 to $986
|
|
$0
|
|
($17)
|
|
|
|
|
|
($3)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating Expenses
|
|
|
$660 to $670
|
|
|
|
($57)
|
|
|
|
|
|
($2)
|
|
($1.5)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest and other, net
|
|
|
$17
|
|
|
|
|
|
($21)
|
|
$2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before income taxes
|
|
|
$117 to $127
|
|
$65
|
|
$74
|
|
$21
|
|
($2)
|
|
$5
|
|
$1.5
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1)
|
|
Includes 102.0 million basic shares, 1.4 million participating
shares and 13.0 million shares representing the potential dilution
from convertible notes. The interest expense, net of tax, on the
convertible notes, which is added back to net income to calculate
diluted net income per share for management reporting purposes is
$0.6 million.
|
|
|
|
|
2)
|
|
The individual components of the financial outlook may not foot to
the totals as the Company does not expect actual results for every
component to be at the low end or high end of the outlook range
simultaneously.
|
|
|
|
|
3)
|
|
The Company's stock-based compensation expense for the periods above
includes the cost of approximately 0.9 million restricted stock
units previously granted to ZelnickMedia that are subject to
variable accounting. Actual expense to be recorded in connection
with these shares is dependent upon several factors, including
future changes in Take-Two's stock price.
|
|
|
|
|
4)
|
|
For the fiscal year ending March 31, 2017, the Company’s fully
diluted share count used for management reporting purposes is
expected to be 115.5 million, which includes 92.0 million basic
shares, 1.6 million participating shares and 21.9 million shares
representing the potential dilution from convertible notes. The
interest expense, net of tax, on the convertible notes, which is
added back to net income to calculate diluted net income per share
for management reporting purposes is $4.8 million. Take-Two’s GAAP
net income per diluted share outlook is calculated using a diluted
share count of 93.6 million (basic shares plus participating
shares), because using the “if-converted” method and the Company’s
fully diluted share count of 115.5 million would have been
anti-dilutive.
|
|
|
|
|
|
|
|
Key assumptions and dependencies underlying the Company’s financial
outlook include: the timely delivery of the titles included in this
financial outlook; continued consumer acceptance of the Xbox One and
PlayStation 4; the ability to develop and publish products that capture
market share for these new-generation systems while continuing to
leverage opportunities on the Xbox 360, PlayStation 3 and PC; and stable
foreign exchange rates. See also “Cautionary Note Regarding Forward
Looking Statements” below.
Product Releases
The following titles were released since October 1, 2016:
Label
|
|
|
Title
|
|
|
Platforms
|
|
|
Release Date
|
2K
|
|
|
Mafia III
|
|
|
PS4, Xbox One, PC
|
|
|
October 7, 2016
|
2K
|
|
|
Mafia III Rivals
|
|
|
iOS, Android
|
|
|
October 7, 2016
|
2K
|
|
|
WWE 2K17
|
|
|
PS4, PS3, Xbox One, Xbox 360
|
|
|
October 11, 2016
|
2K
|
|
|
WWE 2K17: Accelerator (DLC)
|
|
|
PS4, PS3, Xbox One, Xbox 360
|
|
|
October 11, 2016
|
2K
|
|
|
WWE 2K17: MyPlayer Kickstart (DLC)
|
|
|
PS4, Xbox One
|
|
|
October 11, 2016
|
2K
|
|
|
WWE 2K17: NXT Legacy Pack (DLC)
|
|
|
PS3, Xbox 360
|
|
|
October 11, 2016
|
2K
|
|
|
NHL SuperCard 2017
|
|
|
iOS, Android
|
|
|
October 13, 2016
|
2K
|
|
|
Sid Meier’s Civilization VI
|
|
|
PC
|
|
|
October 21, 2016
|
2K
|
|
|
Carnival Games VR
|
|
|
HTC Vive, PlayStation VR
|
|
|
October 28, 2016
|
2K
|
|
|
WWE 2K17: NXT Enhancement Pack (DLC)
|
|
|
PS4, Xbox One
|
|
|
November 15, 2016
|
2K
|
|
|
WWE SuperCard - Season 3
|
|
|
iOS, Android
|
|
|
November 17, 2016
|
2K
|
|
|
WWE 2K17: Legends Pack (DLC)
|
|
|
PS4, PS3, Xbox One, Xbox 360
|
|
|
November 22, 2016
|
2K
|
|
|
NBA 2K VR Experience
|
|
|
HTC Vive, PlayStation VR, Oculus Rift
|
|
|
November 22, 2016
|
2K
|
|
|
Carnival Games VR
|
|
|
Oculus Rift
|
|
|
December 6, 2016
|
Rockstar Games
|
|
|
Bully: Anniversary Edition
|
|
|
iOS, Android
|
|
|
December 8, 2016
|
2K
|
|
|
WWE 2K17: New Moves Pack (DLC)
|
|
|
PS4, PS3, Xbox One, Xbox 360
|
|
|
December 13, 2016
|
2K
|
|
|
Sid Meier’s Civilization VI: Viking Scenario Pack (DLC)
|
|
|
PC
|
|
|
December 20, 2016
|
2K
|
|
|
Sid Meier’s Civilization VI: Poland Civilization & Scenario Pack
(DLC)
|
|
|
PC
|
|
|
December 20, 2016
|
2K
|
|
|
WWE 2K17: Future Stars Pack (DLC)
|
|
|
PS4, PS3, Xbox One, Xbox 360
|
|
|
January 17, 2017
|
|
|
|
|
|
|
|
|
|
|
Take-Two's lineup of future titles announced to date includes:
Label
|
|
|
Title
|
|
|
Platforms
|
|
|
Release Date
|
2K
|
|
|
NBA 2K18
|
|
|
PS4, PS3, Xbox One, Xbox 360, Switch, PC, iOS, Android
|
|
|
Fall 2017
|
Rockstar Games
|
|
|
Red Dead Redemption 2
|
|
|
PS4, Xbox One
|
|
|
Fall 2017
|
|
|
|
|
|
|
|
|
|
|
Conference Call
Take-Two will host a conference call today at 4:30 p.m. Eastern Time to
review these results and discuss other topics. The call can be accessed
by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast
of the call will be available by visiting http://ir.take2games.com
and a replay will be available following the call at the same location.
Final Results
The financial results discussed herein are presented on a preliminary
basis; final data will be included in Take-Two’s Quarterly Report on
Form 10-Q for the period ended December 31, 2016.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K. Our
products are designed for console systems and personal computers,
including smartphones and tablets, and are delivered through physical
retail, digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the symbol
TTWO. For more corporate and product information please visit our
website at http://www.take2games.com.
All trademarks and copyrights contained herein are the property of their
respective holders.
Cautionary Note Regarding Forward-Looking
Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," “should,” "will," or words of similar meaning and
include, but are not limited to, statements regarding the outlook for
the Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international operations.
Other important factors and information are contained in the Company's
most recent Annual Report on Form 10-K, including the risks summarized
in the section entitled "Risk Factors," the Company’s most recent
Quarterly Report on Form 10-Q, and the Company's other periodic filings
with the SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.
|
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
|
CONSOLIDATED STATEMENTS OF OPERATIONS (Unaudited)
|
(in thousands, except per share amounts)
|
|
|
|
Three months ended December 31,
|
|
Nine months ended December 31,
|
|
|
|
2016
|
|
|
|
2015
|
|
|
|
2016
|
|
|
|
2015
|
|
|
|
|
|
|
|
|
|
|
Net revenue
|
|
$
|
476,473
|
|
|
$
|
414,221
|
|
|
$
|
1,208,192
|
|
|
$
|
1,036,492
|
|
|
|
|
|
|
|
|
|
|
Cost of goods sold:
|
|
|
|
|
|
|
|
|
Internal royalties
|
|
|
103,613
|
|
|
|
95,311
|
|
|
|
240,711
|
|
|
|
256,058
|
|
Software development costs and royalties
|
|
|
109,900
|
|
|
|
61,653
|
|
|
|
218,753
|
|
|
|
152,160
|
|
Product costs
|
|
|
70,089
|
|
|
|
74,934
|
|
|
|
170,127
|
|
|
|
153,652
|
|
Licenses
|
|
|
27,472
|
|
|
|
25,963
|
|
|
|
78,468
|
|
|
|
42,546
|
|
Total cost of goods sold
|
|
|
311,074
|
|
|
|
257,861
|
|
|
|
708,059
|
|
|
|
604,416
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
165,399
|
|
|
|
156,360
|
|
|
|
500,133
|
|
|
|
432,076
|
|
|
|
|
|
|
|
|
|
|
Selling and marketing
|
|
|
95,820
|
|
|
|
59,846
|
|
|
|
247,141
|
|
|
|
160,289
|
|
General and administrative
|
|
|
52,939
|
|
|
|
49,061
|
|
|
|
149,367
|
|
|
|
148,057
|
|
Research and development
|
|
|
37,589
|
|
|
|
27,944
|
|
|
|
101,494
|
|
|
|
86,499
|
|
Business reorganization
|
|
|
-
|
|
|
|
71,172
|
|
|
|
-
|
|
|
|
71,172
|
|
Depreciation and amortization
|
|
|
7,460
|
|
|
|
7,534
|
|
|
|
22,329
|
|
|
|
21,462
|
|
Total operating expenses
|
|
|
193,808
|
|
|
|
215,557
|
|
|
|
520,331
|
|
|
|
487,479
|
|
Loss from operations
|
|
|
(28,409
|
)
|
|
|
(59,197
|
)
|
|
|
(20,198
|
)
|
|
|
(55,403
|
)
|
Interest and other, net
|
|
|
(3,715
|
)
|
|
|
(8,018
|
)
|
|
|
(15,298
|
)
|
|
|
(23,948
|
)
|
Gain on long-term investment
|
|
|
-
|
|
|
|
-
|
|
|
|
1,350
|
|
|
|
-
|
|
Loss before income taxes
|
|
|
(32,124
|
)
|
|
|
(67,215
|
)
|
|
|
(34,146
|
)
|
|
|
(79,351
|
)
|
Benefit from income taxes
|
|
|
(2,282
|
)
|
|
|
(24,802
|
)
|
|
|
(2,169
|
)
|
|
|
(24,650
|
)
|
Net loss
|
|
$
|
(29,842
|
)
|
|
$
|
(42,413
|
)
|
|
$
|
(31,977
|
)
|
|
$
|
(54,701
|
)
|
|
|
|
|
|
|
|
|
|
Loss per share:
|
|
|
|
|
|
|
|
|
Basic and diluted loss per share
|
|
$
|
(0.33
|
)
|
|
$
|
(0.51
|
)
|
|
$
|
(0.37
|
)
|
|
$
|
(0.66
|
)
|
Weighted average shares outstanding:
|
|
|
|
|
|
|
|
|
Basic and Diluted
|
|
|
90,428
|
|
|
|
83,426
|
|
|
|
86,796
|
|
|
|
83,338
|
|
Computation of Basic and Diluted EPS:
|
|
|
|
|
|
|
|
|
Net loss for basic and diluted EPS calculation
|
|
$
|
(29,842
|
)
|
|
$
|
(42,413
|
)
|
|
$
|
(31,977
|
)
|
|
$
|
(54,701
|
)
|
|
|
|
|
|
|
|
|
|
Weighted average common shares outstanding - basic and diluted
|
|
|
90,428
|
|
|
|
83,426
|
|
|
|
86,796
|
|
|
|
83,338
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted loss per share
|
|
$
|
(0.33
|
)
|
|
$
|
(0.51
|
)
|
|
$
|
(0.37
|
)
|
|
$
|
(0.66
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
|
CONSOLIDATED BALANCE SHEETS
|
(in thousands, except per share amounts)
|
|
|
|
|
|
|
|
December 31,
|
|
March 31,
|
|
|
|
2016
|
|
|
|
2016
|
|
|
|
|
|
|
ASSETS
|
|
(Unaudited)
|
|
|
Current assets:
|
|
|
|
|
Cash and cash equivalents
|
|
$
|
1,039,430
|
|
|
$
|
798,742
|
|
Short-term investments
|
|
|
404,523
|
|
|
|
470,820
|
|
Restricted cash
|
|
|
278,541
|
|
|
|
261,169
|
|
Accounts receivable, net of allowances of $107,347 and $45,552 at
December 31, 2016 and March 31, 2016, respectively
|
|
|
327,430
|
|
|
|
168,527
|
|
Inventory
|
|
|
26,665
|
|
|
|
15,888
|
|
Software development costs and licenses
|
|
|
126,185
|
|
|
|
178,387
|
|
Deferred cost of goods sold
|
|
|
177,946
|
|
|
|
98,474
|
|
Prepaid expenses and other
|
|
|
70,456
|
|
|
|
53,269
|
|
Total current assets
|
|
|
2,451,176
|
|
|
|
2,045,276
|
|
|
|
|
|
|
Fixed assets, net
|
|
|
65,799
|
|
|
|
77,127
|
|
Software development costs and licenses, net of current portion
|
|
|
327,117
|
|
|
|
214,831
|
|
Deferred cost of goods sold, net of current portion
|
|
|
-
|
|
|
|
17,915
|
|
Goodwill
|
|
|
213,522
|
|
|
|
217,080
|
|
Other intangibles, net
|
|
|
3,211
|
|
|
|
4,609
|
|
Other assets
|
|
|
28,274
|
|
|
|
13,439
|
|
Total assets
|
|
$
|
3,089,099
|
|
|
$
|
2,590,277
|
|
|
|
|
|
|
LIABILITIES AND STOCKHOLDERS' EQUITY
|
|
|
|
|
Current liabilities:
|
|
|
|
|
Accounts payable
|
|
$
|
54,248
|
|
|
$
|
30,448
|
|
Accrued expenses and other current liabilities
|
|
|
736,176
|
|
|
|
607,479
|
|
Deferred revenue
|
|
|
1,073,393
|
|
|
|
582,484
|
|
Total current liabilities
|
|
|
1,863,817
|
|
|
|
1,220,411
|
|
|
|
|
|
|
Long-term debt
|
|
|
258,876
|
|
|
|
497,935
|
|
Non-current deferred revenue
|
|
|
11,255
|
|
|
|
216,319
|
|
Other long-term liabilities
|
|
|
134,230
|
|
|
|
74,227
|
|
Total liabilities
|
|
|
2,268,178
|
|
|
|
2,008,892
|
|
|
|
|
|
|
|
|
|
|
|
Stockholders' equity:
|
|
|
|
|
Preferred stock, $.01 par value, 5,000 shares authorized
|
|
|
-
|
|
|
|
-
|
|
Common stock, $.01 par value, 200,000 shares authorized; 117,990 and
103,765 shares
|
|
|
|
|
issued and 100,798 and 86,573 outstanding at December 31, 2016 and
March 31, 2016, respectively
|
|
|
1,180
|
|
|
|
1,038
|
|
Additional paid-in capital
|
|
|
1,370,278
|
|
|
|
1,088,628
|
|
Treasury stock, at cost; 17,192 common shares at December 31, 2016
and March 31, 2016, respectively
|
|
|
(303,388
|
)
|
|
|
(303,388
|
)
|
Accumulated deficit
|
|
|
(198,974
|
)
|
|
|
(166,997
|
)
|
Accumulated other comprehensive loss
|
|
|
(48,175
|
)
|
|
|
(37,896
|
)
|
Total stockholders' equity
|
|
|
820,921
|
|
|
|
581,385
|
|
Total liabilities and stockholders' equity
|
|
$
|
3,089,099
|
|
|
$
|
2,590,277
|
|
|
|
|
|
|
|
|
|
|
|
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
|
CONSOLIDATED STATEMENTS OF CASH FLOWS (Unaudited)
|
(in thousands)
|
|
|
|
Nine months ended December 31,
|
|
|
|
|
2016
|
|
|
|
2015
|
|
|
|
|
|
|
|
Operating activities:
|
|
|
|
|
|
Net loss
|
|
$
|
(31,977
|
)
|
|
$
|
(54,701
|
)
|
|
|
|
|
|
|
|
Adjustments to reconcile net loss to net cash provided by operating
activities:
|
|
|
|
|
|
Amortization and impairment of software development costs and
licenses
|
|
|
130,019
|
|
|
|
83,056
|
|
|
Depreciation and amortization
|
|
|
22,329
|
|
|
|
21,462
|
|
|
Amortization and impairment of intellectual property
|
|
|
1,398
|
|
|
|
160
|
|
|
Stock-based compensation
|
|
|
55,421
|
|
|
|
54,144
|
|
|
Amortization of discount on Convertible Notes
|
|
|
17,870
|
|
|
|
17,454
|
|
|
Amortization of debt issuance costs
|
|
|
1,078
|
|
|
|
1,181
|
|
|
Other, net
|
|
|
(3,604
|
)
|
|
|
2,573
|
|
|
Changes in assets and liabilities:
|
|
|
|
|
|
Restricted cash
|
|
|
(17,372
|
)
|
|
|
(34,411
|
)
|
|
Accounts receivable
|
|
|
(160,095
|
)
|
|
|
(46,227
|
)
|
|
Inventory
|
|
|
(15,876
|
)
|
|
|
(374
|
)
|
|
Software development costs and licenses
|
|
|
(194,422
|
)
|
|
|
(170,074
|
)
|
|
Prepaid expenses, other current and other non-current assets
|
|
|
(31,460
|
)
|
|
|
(6,514
|
)
|
|
Deferred revenue
|
|
|
302,728
|
|
|
|
184,955
|
|
|
Deferred cost of goods sold
|
|
|
(66,502
|
)
|
|
|
(54,418
|
)
|
|
Accounts payable, accrued expenses and other liabilities
|
|
|
230,067
|
|
|
|
190,557
|
|
|
Net cash provided by operating activities
|
|
|
239,602
|
|
|
|
188,823
|
|
|
|
|
|
|
|
Investing activities:
|
|
|
|
|
|
Change in bank time deposits
|
|
|
66,841
|
|
|
|
(189,564
|
)
|
|
Proceeds from available-for-sale securities
|
|
|
101,357
|
|
|
|
19,014
|
|
|
Purchases of available-for-sale securities
|
|
|
(104,357
|
)
|
|
|
(25,768
|
)
|
|
Purchases of fixed assets
|
|
|
(14,369
|
)
|
|
|
(28,579
|
)
|
|
Proceeds from sale of long-term investments
|
|
|
1,350
|
|
|
|
-
|
|
|
Purchase of long-term investments
|
|
|
(1,885
|
)
|
|
|
-
|
|
|
Business acquisitions, net of cash acquired
|
|
|
(750
|
)
|
|
|
-
|
|
|
Net cash provided by (used in) investing activities
|
|
|
48,187
|
|
|
|
(224,897
|
)
|
|
|
|
|
|
|
Financing activities:
|
|
|
|
|
|
Excess tax benefit from stock-based compensation
|
|
|
1,499
|
|
|
|
1,509
|
|
|
Tax payment related to net share settlements on restricted stock
awards
|
|
|
(36,734
|
)
|
|
|
(14,506
|
)
|
|
Repurchase of common stock
|
|
|
-
|
|
|
|
(26,552
|
)
|
|
Net cash used in financing activities
|
|
|
(35,235
|
)
|
|
|
(39,549
|
)
|
|
|
|
|
|
|
|
Effects of foreign exchange rates on cash and cash equivalents
|
|
|
(11,866
|
)
|
|
|
(256
|
)
|
|
|
|
|
|
|
|
Net increase (decrease) in cash and cash equivalents
|
|
|
240,688
|
|
|
|
(75,879
|
)
|
|
Cash and cash equivalents, beginning of year
|
|
|
798,742
|
|
|
|
911,120
|
|
|
Cash and cash equivalents, end of period
|
|
$
|
1,039,430
|
|
|
$
|
835,241
|
|
|
|
|
|
|
|
|
|
|
|
|
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
|
Net Revenue by Geographic Region, Distribution Channel, and
Platform Mix
|
(in thousands)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended
December 31, 2016
|
|
|
Three Months Ended
December 31, 2015
|
|
|
|
|
Amount
|
|
|
% of Total
|
|
|
Amount
|
|
|
% of Total
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net Revenues by Geographic Region
|
|
|
|
|
|
|
|
|
|
|
|
|
|
United States
|
|
|
|
$
|
257,504
|
|
|
54%
|
|
|
$
|
218,386
|
|
|
53%
|
International
|
|
|
|
|
218,969
|
|
|
46%
|
|
|
|
195,835
|
|
|
47%
|
Total net revenues
|
|
|
|
|
476,473
|
|
|
100%
|
|
|
|
414,221
|
|
|
100%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in Deferred Net Revenues
|
|
|
|
|
|
|
|
|
|
|
|
|
|
United States
|
|
|
|
$
|
139,410
|
|
|
|
|
|
$
|
63,314
|
|
|
|
International
|
|
|
|
|
128,940
|
|
|
|
|
|
|
9,256
|
|
|
|
Total changes in deferred net revenues
|
|
|
|
|
268,350
|
|
|
|
|
|
|
72,570
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended
December 31, 2016
|
|
|
Three Months Ended
December 31, 2015
|
|
|
|
|
Amount
|
|
|
% of Total
|
|
|
Amount
|
|
|
% of Total
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net Revenues by Distribution Channel
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Digital online
|
|
|
|
$
|
240,213
|
|
|
50%
|
|
|
$
|
146,449
|
|
|
35%
|
Physical retail and other
|
|
|
|
|
236,260
|
|
|
50%
|
|
|
|
267,772
|
|
|
65%
|
Total net revenues
|
|
|
|
|
476,473
|
|
|
100%
|
|
|
|
414,221
|
|
|
100%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in Deferred Net Revenues
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Digital online
|
|
|
|
$
|
117,222
|
|
|
|
|
|
$
|
67,170
|
|
|
|
Physical retail and other
|
|
|
|
|
151,128
|
|
|
|
|
|
|
5,400
|
|
|
|
Total changes in deferred net revenues
|
|
|
|
|
268,349
|
|
|
|
|
|
|
72,570
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended
December 31, 2016
|
|
|
Three Months Ended
December 31, 2015
|
|
|
|
|
Amount
|
|
|
% of Total
|
|
|
Amount
|
|
|
% of Total
|
Net Revenues by Platform Mix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Console
|
|
|
|
$
|
354,220
|
|
|
74%
|
|
|
$
|
355,235
|
|
|
86%
|
PC and other
|
|
|
|
|
122,253
|
|
|
26%
|
|
|
|
58,986
|
|
|
14%
|
Total net revenues
|
|
|
|
|
476,473
|
|
|
100%
|
|
|
|
414,221
|
|
|
100%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in Deferred Net Revenues
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Console
|
|
|
|
$
|
246,223
|
|
|
|
|
|
$
|
64,623
|
|
|
|
PC and other
|
|
|
|
|
22,127
|
|
|
|
|
|
|
7,947
|
|
|
|
Total changes in deferred net revenues
|
|
|
|
|
268,350
|
|
|
|
|
|
|
72,570
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
|
Net Revenue by Geographic Region, Distribution Channel, and
Platform Mix
|
(in thousands)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Nine Months Ended
December 31, 2016
|
|
|
Nine Months Ended
December 31, 2015
|
|
|
|
|
Amount
|
|
|
% of Total
|
|
|
Amount
|
|
|
% of Total
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net Revenues by Geographic Region
|
|
|
|
|
|
|
|
|
|
|
|
|
|
United States
|
|
|
|
$
|
703,088
|
|
|
58%
|
|
|
$
|
546,926
|
|
|
53%
|
International
|
|
|
|
|
505,104
|
|
|
42%
|
|
|
|
489,566
|
|
|
47%
|
Total net revenues
|
|
|
|
|
1,208,192
|
|
|
100%
|
|
|
|
1,036,492
|
|
|
100%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in Deferred Net Revenues
|
|
|
|
|
|
|
|
|
|
|
|
|
|
United States
|
|
|
|
$
|
135,035
|
|
|
|
|
|
$
|
101,929
|
|
|
|
International
|
|
|
|
|
153,592
|
|
|
|
|
|
|
79,693
|
|
|
|
Total changes in deferred net revenues
|
|
|
|
|
288,627
|
|
|
|
|
|
|
181,622
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Nine Months Ended
December 31, 2016
|
|
|
Nine Months Ended
December 31, 2015
|
|
|
|
|
Amount
|
|
|
% of Total
|
|
|
Amount
|
|
|
% of Total
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net Revenues by Distribution Channel
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Digital online
|
|
|
|
$
|
643,051
|
|
|
53%
|
|
|
$
|
502,860
|
|
|
49%
|
Physical retail and other
|
|
|
|
|
565,141
|
|
|
47%
|
|
|
|
533,632
|
|
|
51%
|
Total net revenues
|
|
|
|
|
1,208,192
|
|
|
100%
|
|
|
|
1,036,492
|
|
|
100%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in Deferred Net Revenues
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Digital online
|
|
|
|
$
|
139,726
|
|
|
|
|
|
$
|
105,734
|
|
|
|
Physical retail and other
|
|
|
|
|
148,901
|
|
|
|
|
|
|
75,888
|
|
|
|
Total changes in deferred net revenues
|
|
|
|
|
288,627
|
|
|
|
|
|
|
181,622
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Nine Months Ended
December 31, 2016
|
|
|
Nine Months Ended
December 31, 2015
|
|
|
|
|
Amount
|
|
|
% of Total
|
|
|
Amount
|
|
|
% of Total
|
Net Revenues by Platform Mix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Console
|
|
|
|
$
|
961,285
|
|
|
80%
|
|
|
$
|
878,838
|
|
|
85%
|
PC and other
|
|
|
|
|
246,907
|
|
|
20%
|
|
|
|
157,654
|
|
|
15%
|
Total net revenues
|
|
|
|
|
1,208,192
|
|
|
100%
|
|
|
|
1,036,492
|
|
|
100%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Change in Deferred Net Revenues
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Console
|
|
|
|
$
|
274,386
|
|
|
|
|
|
$
|
42,940
|
|
|
|
PC and other
|
|
|
|
|
14,241
|
|
|
|
|
|
|
138,682
|
|
|
|
Total changes in deferred net revenues
|
|
|
|
|
288,627
|
|
|
|
|
|
|
181,622
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
|
SELECTED DATA
|
|
|
|
|
|
|
|
|
|
|
|
|
(in thousands)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended December 31, 2016
|
|
Net Revenues
|
|
Cost of Goods Sold- Internal Royalties
|
|
Cost of Goods Sold- Software Development
Costs and Royalties
|
|
Cost of Goods Sold- Product Costs
|
|
Cost of Goods Sold- Licenses
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As reported
|
|
$
|
476,473
|
|
|
$
|
103,613
|
|
|
$
|
109,900
|
|
|
$
|
70,089
|
|
|
$
|
27,472
|
|
|
|
|
Net effect from deferral and related cost of goods sold
|
|
|
268,350
|
|
|
|
-
|
|
|
|
58,902
|
|
|
|
47,271
|
|
|
|
11,953
|
|
|
|
|
Stock-based compensation
|
|
|
|
|
|
|
(6,022
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended December 31, 2016
|
|
Selling and Marketing
|
|
General and Administrative
|
|
Research and Development
|
|
Depreciation and Amortization
|
|
Interest and Other, net
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As reported
|
|
$
|
95,820
|
|
|
$
|
52,939
|
|
|
$
|
37,589
|
|
|
$
|
7,460
|
|
|
$
|
(3,715
|
)
|
|
|
|
Stock-based compensation
|
|
|
(2,441
|
)
|
|
|
(10,382
|
)
|
|
|
(3,244
|
)
|
|
|
|
|
|
|
|
Non-cash amortization of discount on Convertible Notes
|
|
|
|
|
|
|
|
|
|
|
4,922
|
|
|
|
|
Acquisition related expenses
|
|
|
|
|
(317
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended December 31, 2015
|
|
Net Revenues
|
|
Cost of Goods Sold- Internal Royalties
|
|
Cost of Goods Sold- Software Development
Costs and Royalties
|
|
Cost of Goods Sold- Product Costs
|
|
Cost of Goods Sold- Licenses
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As reported
|
|
$
|
414,221
|
|
|
$
|
95,311
|
|
|
$
|
61,653
|
|
|
$
|
74,934
|
|
|
$
|
25,963
|
|
|
|
|
Net effect from deferral and related cost of goods sold
|
|
|
72,570
|
|
|
|
|
|
(1,864
|
)
|
|
|
6,186
|
|
|
|
10,564
|
|
|
|
|
Stock-based compensation
|
|
|
|
|
|
|
(4,131
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended December 31, 2015
|
|
Selling and Marketing
|
|
General and Administrative
|
|
Research and Development
|
|
Business Reorganization
|
|
Depreciation and Amortization
|
|
Interest and Other, net
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As reported
|
|
$
|
59,846
|
|
|
$
|
49,061
|
|
|
$
|
27,944
|
|
|
$
|
71,172
|
|
|
$
|
7,534
|
|
|
$
|
(8,018
|
)
|
|
Stock-based compensation
|
|
|
(2,363
|
)
|
|
|
(11,761
|
)
|
|
|
(482
|
)
|
|
|
|
|
|
|
|
Non-cash amortization of discount on Convertible Notes
|
|
|
|
|
|
|
|
|
|
|
|
|
5,910
|
|
|
Impact of business reorganization
|
|
|
|
|
|
|
|
|
(71,172
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
|
SELECTED DATA
|
|
|
|
|
|
|
|
|
|
|
|
|
(in thousands)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Nine Months Ended December 31, 2016
|
|
Net Revenues
|
|
Cost of Goods Sold- Internal Royalties
|
|
Cost of Goods Sold- Software Development
Costs and Royalties
|
|
Cost of Goods Sold- Product Costs
|
|
Cost of Goods Sold- Licenses
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As reported
|
|
$
|
1,208,192
|
|
|
$
|
240,711
|
|
|
$
|
218,753
|
|
|
$
|
170,127
|
|
|
$
|
78,468
|
|
|
|
|
Net effect from deferral and related cost of goods sold
|
|
|
288,627
|
|
|
|
-
|
|
|
|
60,971
|
|
|
|
50,071
|
|
|
|
11,239
|
|
|
|
|
Stock-based compensation
|
|
|
|
|
|
|
(15,974
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Nine Months Ended December 31, 2016
|
|
Selling and Marketing
|
|
General and Administrative
|
|
Research and Development
|
|
Depreciation and Amortization
|
|
Interest and Other, net
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As reported
|
|
$
|
247,141
|
|
|
$
|
149,367
|
|
|
$
|
101,494
|
|
|
$
|
22,329
|
|
|
$
|
(15,298
|
)
|
|
|
|
Stock-based compensation
|
|
|
(7,269
|
)
|
|
|
(26,851
|
)
|
|
|
(5,317
|
)
|
|
|
|
|
|
|
|
Non-cash amortization of discount on Convertible Notes
|
|
|
|
|
|
|
|
|
|
|
17,903
|
|
|
|
|
Acquisition related expenses
|
|
|
|
|
(317
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Nine Months Ended December 31, 2015
|
|
Net Revenues
|
|
Cost of Goods Sold- Internal Royalties
|
|
Cost of Goods Sold- Software Development
Costs and Royalties
|
|
Cost of Goods Sold- Product Costs
|
|
Cost of Goods Sold- Licenses
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As reported
|
|
$
|
1,036,492
|
|
|
$
|
256,058
|
|
|
$
|
152,160
|
|
|
$
|
153,652
|
|
|
$
|
42,546
|
|
|
|
|
Net effect from deferral and related cost of goods sold
|
|
|
181,622
|
|
|
|
|
|
8,364
|
|
|
|
22,302
|
|
|
|
33,382
|
|
|
|
|
Stock-based compensation
|
|
|
|
|
|
|
(12,935
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Nine Months Ended December 31, 2015
|
|
Selling and Marketing
|
|
General and Administrative
|
|
Research and Development
|
|
Business Reorganization
|
|
Depreciation and Amortization
|
|
Interest and Other, net
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
As reported
|
|
$
|
160,289
|
|
|
$
|
148,057
|
|
|
$
|
86,499
|
|
|
$
|
71,172
|
|
|
$
|
21,462
|
|
|
|
($ 23,948
|
)
|
|
Stock-based compensation
|
|
|
(6,859
|
)
|
|
|
(31,324
|
)
|
|
|
(3,026
|
)
|
|
|
|
|
|
|
|
Non-cash amortization of discount on Convertible Notes
|
|
|
|
|
|
|
|
|
|
|
|
|
17,454
|
|
|
Impact of business reorganization
|
|
|
|
|
(1,228
|
)
|
|
|
|
|
(71,172
|
)
|
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View source version on businesswire.com: http://www.businesswire.com/news/home/20170207006273/en/
Source: Take-Two Interactive
Take-Two Interactive Software, Inc. Investor Relations: Henry
A. Diamond, 646-536-3005 Senior Vice President Investor
Relations & Corporate Communications Henry.Diamond@take2games.com or Corporate
Press: Alan Lewis, 646-536-2983 Vice President Corporate
Communications & Public Affairs Alan.Lewis@take2games.com
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